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Codeplay contribution to DPC++ brings SYCL support for NVIDIA GPUs
Codeplay has been a part of the SYCL™ community from the beginning, and our team has worked with peers from…
Read ArticleIntel Continues Improving Its SYCL Stack – Now Supports Ahead-Of-Time Compilation
The Khronos SYCL standard as a single-source C++-based programming model for OpenCL is one of the exciting elements for Intel’s…
Read ArticleExperiences with SYCL for the hydrodynamics mini-app, CloverLeaf
The SYCL programming model from Khronos is a single-source C++ open-standard programming model for programming heterogeneous systems. Read More
Read ArticleBringing Nvidia GPU support to SYCL developers
There was a lot of SYCL activity during SuperComputing 2019, and if you missed it, we also provided a sneak preview…
Read ArticleIntel’s oneAPI / DPC++ / SYCL Will Run Atop NVIDIA GPUs With Open-Source Layer
With yesterday's much anticipated Intel oneAPI beta being built around open-source standards like SYCL, the "cross-device" support can at least in…
Read ArticleWhy unified programming is the future of application development
Moving an application to a new processor type or chip vendor means creating an entirely new code base. Read More
Read ArticleLook ma, no CUDA! Programming GPUs with modern C++ and SYCL
Back in 2009 when I began doing real work with GPGPUs and CUDA in the context of large scale HPC simulations, the…
Read ArticleIntel’s One API : What We Know and How to Get Ready
What is One API? This has been a common question since Intel announced One API vision during Intel Architecture Day back in December 2018. Read…
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